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Unreal Engine 5: First Person Shooter

Unreal Engine 5: First Person Shooter

Unreal Engine 5: First Person Shooter
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English

| Size: 5.70 GB[/center]
| Duration: 5h 43m
An Unreal Engine Blueprint Course

What you'll learn

Use Unreal Blueprints visual scripting to create every aspect of your very own First Person Shooter.

Make your own complete game in Unreal Engine.

Create your own playable levels, complete with enemies, pickups and interactables.

How to package the project for friends and family to play.

Requirements

This course is completely in Unreal Blueprints. No programming experience is required, but could be helpful.

Description

Greetings and welcome to the "Unreal Engine 5: First Person Shooter" course!Throughout this program, we'll embark on the exciting journey of prototyping an FPS game entirely from scratch, utilizing the power of blueprints. Wondering why blueprints? Well, visual scripting is not only beginner-friendly but also provides a dynamic way to witness your code in action, sparing you from the daunting task of sifting through countless lines of text.Our resource arsenal includes free assets generously provided by Epic Games, talented creators, and a myriad of other sources, catering to our needs for visually stunning VFX and immersive SFX. Brace yourself as we tweak and tailor some of these assets to seamlessly integrate them into our game.As we wrap up this course, you'll have successfully crafted the prototype for your very own single-player FPS adventure. From sculpting the player character and designing weapons to incorporating pickups like ammo and health, we'll delve into the fundamentals of basic level design and populate our digital world with a variety of formidable foes. Prepare to explore different techniques and understand the appropriateness of each approach.Without further ado, let's dive headfirst into the realm of game development!Good luck and have fun with it.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Getting Started

Lecture 2 Creating the project

Lecture 3 Creating our Testing Level

Section 3: Setting up the basics

Lecture 4 The Game Instance

Lecture 5 The Game Mode

Lecture 6 The Player Controller

Lecture 7 The Character Base

Lecture 8 Putting it all together

Section 4: Moving the Player

Lecture 9 Setting up our movement

Lecture 10 Enabling our Mouse to Look

Lecture 11 Putting it all together

Section 5: Level Design

Lecture 12 Prototyping our Demo Level

Section 6: HUD/Shooting/Base Weapon

Lecture 13 Creating the HUD and Adding a crosshair

Lecture 14 Creating a Fire Action

Lecture 15 Creating a Line Trace

Lecture 16 Creating the Base Weapon

Lecture 17 Picking Up the weapon

Section 7: Setting up our player Character

Lecture 18 Setup the characters Arms

Lecture 19 Setup our first animation

Lecture 20 Create the Animation Blueprint

Lecture 21 Update the Animation Blueprint

Lecture 22 Fix our camera

Lecture 23 Attach the weapon to our hand

Lecture 24 Setup the muzzle flash

Lecture 25 Put all of the final pieces together

Section 8: Setting up our First Enemy

Lecture 26 Creating a shootable object

Lecture 27 Exploding The Box

Lecture 28 Creating the enemy Drone

Lecture 29 Make the Drone move

Lecture 30 Creating Patrol Points

Lecture 31 Making the Drone patrol

Lecture 32 Rotating the Drone towards it's target

Lecture 33 Drone chases the player

Lecture 34 Damaging the Player

Lecture 35 Escaping from the Drone

Lecture 36 Destroying the Drone

Section 9: Creating Interactable Objects

Lecture 37 Creating our Interactable Base

Lecture 38 Configure our UI to handle Interactable Objects

Lecture 39 Creating platform and Interface and our platform

Lecture 40 Move the platform down and fix the UI

Section 10: Dynamic Updating UI and Weapon Updates

Lecture 41 Updating HUD Elements for Health/Ammo

Lecture 42 Update the players health

Lecture 43 Update the players ammo

Lecture 44 Prevent player from firing weapon without ammo

Lecture 45 Configuring the reload of our weapon

Lecture 46 Adding a reload animation

Section 11: Creating Pickups

Lecture 47 Create the base pickup

Lecture 48 Create the Ammo Pickup

Lecture 49 Create the Health Pickup

Lecture 50 Prevent Pickups if Ammo/Health is Maxed

Lecture 51 Enemies drop Pickups on death

Section 12: Upgrading our Level and Game Mode

Lecture 52 Adding Patrol Points and Drones

Lecture 53 Updating the Game Mode

Lecture 54 Updating the UI for Enemy Count

Section 13: More to come soon

Lecture 55 More to come

Beginner/Intermediate Unreal Engine 5 Blueprint Scripting









Unreal Engine 5 First Person Shooter
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