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Learn To Create A Competitive Shooter In Unity Using Netick

Learn To Create A Competitive Shooter In Unity Using Netick

Learn To Create A Competitive Shooter In Unity Using Netick
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English

| Size: 3.98 GB[/center]
| Duration: 7h 33m
Build a 3D Professional Online Multiplayer Game In Unity using Netick! Learn Netick networking with C#, 2024 Guide!

What you'll learn

Learn How client-server interaction in multiplayer games

How to build your first polished multiplayer games

How to use Netick and use It to build high quality multiplayer games

Writing Clean code architecture for games

Learn Unity Netcodes comparison for your needs

Requirements

Recommended of Unity & C# Experience of 1-2 Year (Hobbyist)

Has played several of multiplayer games

Network engineering is not required but a bonus skill

Description

Greetings, fellow indie game developer! If you're keen on mastering the creation of a 3D multiplayer game using Netick, you've come to the right place. Welcome aboard!In this comprehensive Udemy course, we'll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.Rest assured, you won't miss a beat! This course will stay updated to reflect any significant API changes.If you're wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.Key Course Highlights:Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.Implementing direct matchmaking functionalities, including hosting rooms, joining roomsDeveloping respawn logic for seamless player re-entry into the game.Crafting clean and scalable code architecture.Creating match timers and end-game logic.Managing player damage and health mechanics.Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.Learning how to simulate lag for effective testing.Constructing a dynamic scoreboard.Continuous updates to accommodate any major API changes.How to utilize Unity Package Manager activelyLearn Lag Compensation vs default PhysX

Overview

Section 1: Introduction - Client/Server in Multiplayer games

Lecture 1 Basic Client-Server

Lecture 2 What so Sync in Multiplayer Games?

Lecture 3 Client-server Authority Types

Lecture 4 Tickrates, Client-side Prediction, Resimulation

Lecture 5 Interpolation

Section 2: Project Creation

Lecture 6 Project Setup

Lecture 7 Netick Network Callbacks

Lecture 8 Session Creation

Section 3: Gameplay Implementation

Lecture 9 Top Down Movement - P1

Lecture 10 Top Down Movement - P2

Lecture 11 Top Down Rotation

Lecture 12 Player Animation

Lecture 13 Basic Spawning

Lecture 14 Fixing Player Animation

Lecture 15 Player Manager

Lecture 16 Player Manager - Fix Racing Condition

Lecture 17 Player Nickname

Lecture 18 Weapon Shooting - Theory - P1 - Projectile vs Hitscan

Lecture 19 Weapon Shooting - Theory - P2- Lag Compensation

Lecture 20 Weapon Shooting - Programming - P1 - Raycast

Lecture 21 Weapon Shooting - Programming - P2 - Bullet Projectile VFX

Lecture 22 Weapon Shooting - Programming - P3 - Bullet Impact VFX

Lecture 23 Weapon Shooting - Programming - P4 - Muzzle Flash

Lecture 24 Weapon Shooting - Programming - P5 - Reloading

Lecture 25 Reload Animation

Lecture 26 Simple UI Gameplay

Lecture 27 Manual Weapon Reloading

Lecture 28 Health System - Mechanic & VFX

Lecture 29 Fix Health VFX TickTimer

Lecture 30 Spawn & Respawning

Lecture 31 Scoring System

Lecture 32 Gamemode System

Lecture 33 UI Scoring

Lecture 34 Camera System

Lecture 35 UI Nametag

Lecture 36 UI Match

Lecture 37 UI Endgame

Lecture 38 Player Material Ally vs Enemy

Lecture 39 Fixes - Nametag Size & Color

Lecture 40 Handling Client Disconnection (Despawning)

Lecture 41 Fix Rigidbody (Move Itself)

Lecture 42 Camera Shaker

Lecture 43 Audio Implementation

Lecture 44 Level Design

Lecture 45 Spawnpoints

Lecture 46 Fix - Player Movement

Lecture 47 Fix - Projectile Lifetime

Lecture 48 Main Menu

Lecture 49 Player Nickname - Advanced

Lecture 50 Removing Old Nickname

Lecture 51 Fix - Bullet Travel

Lecture 52 Fix - Weapon Origin Point on Client

Lecture 53 Network Shutdown

Lecture 54 Fix - UI Endgame

Lecture 55 Applying Netick Settings

Lecture 56 Netick Settings Explanation

Lecture 57 Closing

Section 4: Bonus

Lecture 58 When to use RPC?

Lecture 59 Simulating Lag

Lecture 60 Choosing Netcode

Lecture 61 Relay & NAT

Lecture 62 Interest Management

Section 5: Closing

Lecture 63 Netick Discord

Lecture 64 What's Next?

Unity Game developer who wants to level up & build multiplayer games






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