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Unreal Engine For Animation

Unreal Engine For Animation

Unreal Engine For Animation
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English

| Size: 17.77 GB[/center]
| Duration: 11h 12m
Explore Animation in Unreal Engine 5 from Scratch

What you'll learn

1. Concepts and Terminology of Real-Time Animation

2. Creation of Skeletons in Unreal Engine

3. Tools and Vertex Weighting Process in Unreal Engine

4. Control Rig Creation in Unreal Engine

5. Real-Time Animation in Unreal Engine

6. Constraints and Space Switching in Unreal Engine

7.- Animation Review and Cleanup Process

Requirements

Requires basic knowledge of Unreal Engine

Regarding the specifications of your computer, you will need:

Windows 10

Unreal Engine 5.3

An Epic Games account

Description

The Animation in Unreal Engine course focuses on providing a comprehensive understanding of the animation process and its tools within the engine. From skeleton creation and mesh editing to rigid control implementation and character animation, participants will explore every stage of the animation pipeline. Terminology is fundamental, and key concepts such as Skinning, Control Rig, Animation Sequences, and Constraints are covered.The course is structured into several sections, starting with an introduction to skeletal mesh editing tools and bone creation. It delves into the skinning process, rigid control creation, and animation using FK and IK techniques. Additionally, advanced topics like Full Body IK, Morph Targets, and Spline Rigging are explored.Participants will learn to prepare the engine for animation, work with the viewport, and create shots. Essential aspects of animation, such as Animation Sequence creation, Pose and Tween usage, as well as blending and animation cutting techniques, are covered. The course also teaches how to clean and edit animation curves for precise results.The final section of the course focuses on animation integration through Blueprints, enabling smooth blending between different animations to achieve natural transitions. With a practical and thorough approach, this course empowers participants to create stunning animations within Unreal Engine.

Overview

Section 1: Introducción

Lecture 1 Introducción

Section 2: Animation Pipeline

Lecture 2 Animation Pipeline

Lecture 3 Terminology

Section 3: Skeletal Mesh Editing Tools

Lecture 4 Introduction to Skeletal Mesh Editings Tools

Lecture 5 Convert Static Mesh

Lecture 6 Skeletal Mesh edition

Lecture 7 Skeletal Mesh Editor Interface

Lecture 8 Edition tool: Add

Lecture 9 Edition tool: Edit

Section 4: Skeletor creation

Lecture 10 Bone Creation: Spine

Lecture 11 Bone Creation: Head

Lecture 12 Bone Creation: arm

Lecture 13 Bone Creation: Hand

Lecture 14 Bone Creation: Leg

Lecture 15 Bone Creation: Foot

Lecture 16 Bone Creation: Advanced Foot

Lecture 17 Bone Creation: Mirror

Section 5: Skinning in Unreal Engine

Lecture 18 What is Skinning?

Lecture 19 Binding

Lecture 20 Edit Weights

Lecture 21 Weight Painting: Strategy

Lecture 22 Vertex Weighting: Root

Lecture 23 Pesado de vertices: Pelvis

Lecture 24 Vertex Weighting: Spine

Lecture 25 Vertex Weighting: Head

Lecture 26 Vertex Weighting: Clavicle

Lecture 27 Vertex Weighting: Arm

Lecture 28 Vertex Weighting: Hand

Lecture 29 Vertex Weighting: Leg/ Foot

Lecture 30 Vertex Weighting: Definition

Lecture 31 Vertex Weighting: Mirror

Section 6: Control Rig in Unreal Engine

Lecture 32 Introduction to Control Rig

Lecture 33 Create a control rig

Lecture 34 Control Rig interface

Lecture 35 Events:Fordward

Lecture 36 Events: Backward

Lecture 37 Events: Construct Events

Lecture 38 Creation of controls

Lecture 39 Shape controls

Lecture 40 Types of animation

Lecture 41 Types of control

Lecture 42 Control transformation

Lecture 43 Control Placement

Lecture 44 Bones

Lecture 45 Nulls

Lecture 46 What is FK control?

Lecture 47 FK: Spine

Lecture 48 FK: Head

Lecture 49 FK: Arms

Lecture 50 FK: Hand

Lecture 51 FK: Leg

Lecture 52 FK: Foot

Lecture 53 What is an IK control?

Lecture 54 IK arm

Lecture 55 IK leg

Lecture 56 AIM

Lecture 57 Backward FK

Lecture 58 Procedural Control Rig

Lecture 59 PCR: Create Controls

Lecture 60 PCR: Rename Controls

Lecture 61 PCR: Edit Shapes

Lecture 62 PCR: Connect Transform

Lecture 63 PCR: Color Controls

Lecture 64 Debug Control Rig

Lecture 65 Function Libraries

Lecture 66 Control Library

Lecture 67 Full body IK

Lecture 68 Morph Targets

Lecture 69 Spline Rigging

Section 7: Animation in Unreal Engine

Lecture 70 Introduction to animation in Unreal Engine

Lecture 71 Prepare the engine for animation

Lecture 72 Viewport prepare

Lecture 73 How to create a shot

Lecture 74 Working on the Timeline

Lecture 75 Animation Sequences

Lecture 76 Create an Animation Sequence

Lecture 77 Import an animation

Lecture 78 Animation Mode

Lecture 79 Poses

Lecture 80 Tweens

Lecture 81 Snapper

Lecture 82 Pivot

Lecture 83 Animation Layers

Lecture 84 Animating with Control Rig

Lecture 85 Animating metahumans with Control Rig

Section 8: Constrains and Space Switching in Unreal Engine

Lecture 86 Constrains

Lecture 87 Translation

Lecture 88 Rotation

Lecture 89 Scale

Lecture 90 Parent

Lecture 91 LookAt

Lecture 92 Constraint Manager

Lecture 93 Space Switching

Lecture 94 Create custom spaces

Section 9: Motion Capture Animation Processing

Lecture 95 Reviewing Animations I

Lecture 96 Reviewing Animations II

Lecture 97 Trimming animations

Lecture 98 Animation blending

Lecture 99 Bone Matching

Lecture 100 Baking animations: FK CR

Lecture 101 Baking animations: Edit FK CR

Section 10: Blueprint of Animation

Lecture 102 Introduction to Animation BP

Lecture 103 Blending of animation

Section 11: Retargeting

Lecture 104 Intro Retargeting

Lecture 105 Crear IK Rig

Lecture 106 IK Rig metahuman

Lecture 107 Solver: Full Body IK

Lecture 108 IK Retargeter

This course is aimed at individuals interested in learning the animation workflow within Unreal, from rigging to the final character animation.






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